Ardhan — Privacy Policy

Last updated: 30 September 2026

1. Who I am

Ardhan is a single-player card game made and published by Ștefan Mihai Șerb, a private individual living in Romania ("I", "me"). For the small amount of personal data described in this policy, I am the data controller under the EU General Data Protection Regulation (GDPR).

2. The short version

3. Where this policy applies

This policy covers the game Ardhan everywhere I publish it:

The game is free on every one of them, with the same optional in-app purchases, and each store's own payment system handles the payment (section 6). The same rules apply on every platform. The few differences are named below.

4. What the game keeps on your device

The game stores these things on your device only:

None of this is sent to me or to anyone else by the game.

Clipboard. The game puts text on your clipboard only when you press a button: the backup code of your save (Settings, "Copy save code"), the run's seed text (the "Copy" and "Save share card" buttons after a run) and my e-mail address (the contact buttons). Where you paste it is your choice. The game reads the clipboard only when you press "Import save code" and confirm, or "Paste" when you enter a seed.

Steam Cloud (Steam only). The game itself has no cloud save. If Steam Cloud is switched on for Ardhan and in your Steam settings, Steam keeps a copy of the save folder in your Steam account. Valve runs that service under its own privacy policy (section 6); I cannot see those copies. You can switch Steam Cloud off in Steam.

Deleting your data. On Android, iPhone and iPad, uninstalling the game deletes all of it. For the Microsoft Store version, Windows normally removes the game's data, the pack tracking file included, when you uninstall it. On Windows and Linux through Steam, the save folder stays on your computer after you uninstall; you can delete it yourself (a Steam Cloud copy, if any, is managed in Steam). What you bought stays recorded with the store (section 6), so it comes back after a reinstall.

5. When the game uses the internet

The game works offline. It connects to the internet only in the cases below. None of them goes to a server of mine.

5.1 Optional downloads from GitHub

Some content is an optional download:

A download starts only when you tap its Download button (on the title screen, the language screen, the Collection, the faction choice or in Settings; on Android the first start also asks you once whether to download the card art now). The files come over HTTPS from GitHub (raw.githubusercontent.com), a file-hosting service run by GitHub. Before a download, the game fetches a small list of the available packs (a "manifest") to learn their sizes and checksums, and it checks each download against that list before installing it.

5.2 Update checks for packs you already have

Only if you have installed a pack, the game also checks whether a newer version of it exists:

It never starts a download of a pack you did not choose. If you have never installed a pack, the game makes none of these requests. You can avoid them at any time by playing offline.

5.3 Purchases through the store you got the game from

Every version of the game contains the purchase component of its own store, and talks to that store and to no other:

The game asks the store for the current prices of its products and for the purchases you made in this game with your store account, so that anything you paid for is delivered: when the title screen or the shop opens, when the game comes back to the front, and when you press "Restore purchases" in the shop. When you buy something, the store handles the whole payment in its own purchase sheet or overlay. If the store cannot be reached (for example Steam is not running, or you are offline), the shop shows a "store offline" notice, every paid item is disabled and nothing is bought or given away; the rest of the game works as usual.

5.4 What these connections carry

In every case the game sends no name, e-mail address, account, advertising identifier, location, contact list or any identifier made by me. GitHub and the store receive what any internet request carries: your IP address, the time, the file or service asked for, and basic technical information about the app and the device. The store's purchase component inside the game may also send the store technical information about how the purchase features work. GitHub handles this under the GitHub General Privacy Statement, and each store under its own policy (section 6). I do not receive your IP address or any of these details.

6. Purchases and the stores

7. Personal data I do receive

I do not sell personal data, I do not use it for advertising, and I make no automated decisions or profiles about anyone.

9. How long I keep it

10. Who else is involved

I do not share personal data with anyone, except that my e-mail provider stores my e-mails for me. The stores and GitHub act on their own account, under their own privacy policies (sections 5 and 6). Some of them, and possibly my e-mail provider, are based in, or process data in, the United States; their policies explain how they protect data sent outside the European Union.

11. Permissions and backups

Android permissions. INTERNET (downloads and Google Play), ACCESS_NETWORK_STATE (to see whether the device is online), com.android.vending.BILLING (Google Play purchases), and one technical permission that Android creates for the app itself (…DYNAMIC_RECEIVER_NOT_EXPORTED_PERMISSION), which gives access to nothing of yours. None of them lets the game read your contacts, location, photos, files, camera or microphone. On iPhone and iPad the game never asks for any of these either.

Backups. The Android version switches off Android's automatic backup (android:allowBackup is false), so Android does not copy your save to your Google account's backup. When you move to a new phone by cable or direct transfer, Android may still copy it. On iPhone and iPad, your device backup (iCloud or computer), if you use one, may include the game's data; Apple and you control that backup. On Windows and Linux, any backup is your own. To keep your progress safe, use the backup code in Settings.

12. Children

Ardhan is a fantasy card game with fantasy combat, made for players aged 13 and older. It is not directed at children under 13. The game collects no personal data from anyone, children included. Please do not send me personal data about a child. If you are a parent and believe your child sent me personal data, write to me and I will delete it.

13. Your rights

Under the GDPR you have the right to ask for access to your personal data, to have it corrected or deleted, to restrict or object to its use, and to receive it in a portable form. To use any of these rights, write to contact@unitechdigital.net. I will answer within one month. I may ask you to write from the same e-mail address, so that I know the request is yours.

Most of what the game knows about you never leaves your device, so I cannot see, export or delete it for you. You can delete it yourself (section 4).

You also have the right to complain to a data protection authority. In Romania this is the National Supervisory Authority for Personal Data Processing (ANSPDCP), 28-30 G-ral Gheorghe Magheru Blvd., District 1, 010336 Bucharest, e-mail anspdcp@dataprotection.ro, www.dataprotection.ro. You can also complain to the authority of the EU country where you live or work.

14. Changes to this policy

If the game's handling of data changes (for example a cloud save, an online mode, analytics, advertising, or a way of paying other than the four stores' own payment systems), I will update this page before that version is released, change the "Last updated" date at the top, and mention the change in the game's notes. The address of this page stays the same.

15. Contact

Ștefan Mihai Șerb, Romania. E-mail: contact@unitechdigital.net